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-
- L A S E R C H E S S
- ---------------------
-
-
- Laser Chess, as the name implies, is a chesslike strategy game for
- 2 players. The goal is to manipulate a laser-firing piece and
- various reflective objects to eliminate your opponent's King. As
- in traditional chess, there are an infinite number of ways to
- accomplish this.
-
- There are 8 basic pieces and each has unique capabilities. Over
- time you will learn each piece's advantages and limitations.
- If you load the program, you will see a chequered board with Red
- pieces and Green pieces. Make sure the Green pieces line the top
- of the board, for the purpose of identifying each piece. From
- left to right:
-
- TOP LINE
- 2 Triangular Mirrors, a Diagonal Mirror, The Laser, a King, a
- Hypercube, a Diagonal Mirror, 2 Triangular Mirrors.
-
- 2ND LINE
- A Triangular Mirror, 2 Blocks, a Beam Splitter, a Horizontal
- Straight Mirror, a Vertical Straight Mirror, 2 Blocks, a
- Triangular Mirror.
-
- Notice that some sides of the pieces are highlighted (or appear
- thickened on a monochrome display). This indicates a reflective
- surface. When a Laser beam strikes a reflective surface, it
- bounces off without harming the piece. But if a piece is hit, on
- a non-reflective surface, it is destroyed.
-
- a piece can also be removed from the board if it is captured by an
- opposing piece. (Similar to traditional chess, you move one of
- your own pieces onto an opponent's square.)
-
- As well as being able to move from square to square, pieces with
- reflective surfaces can also be rotated in place in 90%
- increments. This allows you to orient the piece to protect it
- against your opponents Laser shots.
-
- THE KING is the most important piece. When the King has been
- eliminated, the other player wins the game. Since it has no
- reflective surfaces, it can be destroyed from any direction. The
- King is not entirely defenseless - it can capture any opposing
- piece by moving onto its square. This can only be done once a
- turn.
-
- THE LASER is the 2nd most important piece. This is the primary
- offensive weapon. It is the only piece that can fire a laser
- shot. To take aim, it can be rotated, but, like the King, it is
- completely vulnerable to enemy Laser strikes as it has no
- reflective surface. However, if you lose your Laser, the game is
- not over - only the most skillful (or lucky) player can overcome
- its loss!
-
- THE HYPERCUBE is an interesing piece. It cannot harm an opposing
- piece, but may well do so indirectly. When the Hypercube is moved
- onto another piece (even your own), that piece disappears from its
- original position and reappears on a randomly selected empty
- square. This can be done only once per turn. So, the Hypercube
- is a 2-edged sword; it may relocate a piece to a vulnerable
- position, or make it possible for the piece to capture an
- important opposing piece on the next move. It has no reflective
- surfaces and cannot be rotated. It is invulnerable to Laser shots
- though, being made of transparent glass (a Laser beam passes right
- through it).
-
- THE BEAM SPLITTER is another tricky piece. When a Laser beam
- strikes a splitter's vertex (the point opposite its base), the
- beam splits in 2 directions, perpendicular to the original beam's
- path. When a Laser shot hits one of the beam splitter's
- reflective surfaces, it bounces off a at 90% angle without
- splitting. If the Beam Splitter's base is hit, it is destroyed.
- The Beam Splitter can also be rotated.
-
- THE BLOCKS are fairly simple pieces. However, they may impose
- some complex situations. A Block can capture any opposing piece
- by moving onto that piece's square, much like a King. but unlike
- a King, a Block has one reflective side and can be rotated as the
- situation demands. Therefore, Blocks can be used either
- offensively or defensively. A Laser beam that hits the reflective
- surface of a Block is deflected 180% - bouncing the beam back
- where it came from.
-
- A DIAGONAL MIRROR cannot be destroyed by a Laser, because both of
- its surfaces are reflective. Diagonal Mirrors can be removed from
- the board only when captured by a Block or a King. When a Laser
- beam strikes a Diagonal Mirror, the beam is deflected 90%.
- Diagonal Mirrors can be flipped to their opposite diagonal, but
- cannot be rotated to face horizontally or vertically.
-
- THE HORIZONTAL MIRRORS and VERTICAL MIRRORS (known collectively as
- STRAIGHT MIRRORS) are also invulnerable to lasers due to their
- relfective surfaces. When a Laser hits a Straight Mirror on its
- flat surface, the beam is deflected 180%. But if the Laser hits a
- Straight Mirror edgewise, the beam passes straight through it.
-
- THE TRIANGULAR MIRRORS deflect Laser beams just as Diagonal
- Mirrors do, but they are invulnerable to hits on their 2 non-
- reflective sides. A Triangular Mirror can be rotated in 90%
- increments.
-
- MAKING MOVES
- ------------
-
- All game functions are controlled with the mouse. Each player
- trades off the mouse after each turn. If you have a color
- monitor, you will notice that the mouse pointer changes color to
- show whose turn it is.
-
- The red player (at the bottom of the screen, unless you have
- reoriented the board) always gets the first move. There is no
- particular advantage or disadvantage to moving first.
-
- A turn consists of 2 moves. The number of moves remaining, in a
- turn, is indicated by the numbe of boxes in the square to the left
- side of the screen.
-
- Before moving a piece, you must 'select' it. This is done by
- clicking (with the left mouse button) on the desired piece. Once
- selected, it becomes highlighted. If you accidently select the
- wrong piece, you can easily deselect it by clicking the left mouse
- button again. (This would not cost you a move.) However, once a
- piece is selected, you must decide where to move to, or how to
- rotate it (rotating counts as a turn). To move the piece, simply
- use the mouse pointer and click on that square. Moving one
- square, counts as one turn, moving 2 squares, as 2 turns.
- However, moving more than one square in one turn, counts as one
- turn (the maximum is 2 squares, anyway).
-
- Pieces can be moved forward, backward, left or right, but NOT
- diagonally. You can effectively move a piece diagonally by using
- 2 moves (e.g. forward then right). You cannot move a piece
- through other pieces except when capturing with a Block or a King
- and when using the Hypercube.
-
- To rotate a piece, select it, then firmly press the right mouse
- button. The piece will rotate 90% (one-quarter turn clockwise).
- You can rotate more than once, but these will cost you turns. If
- you wish to forfeit a turn altogether, just position the mouse
- pointer inside the box representing turns, to the left of the
- screen.
-
- SPECIAL FEATURES
- ----------------
-
- At the center of the board is a special square called a
- Hypersquare. it absorbs Laser beams and acts like a stationary
- Hypercube. That is, if you try to move a piece there, it
- disappears and reappears randomly on an empty square. This can
- only be done once a turn.
-
- To the left of the board are 4 octagonal shapes - Q, R, D and a
- button colored orange. If you click in the button marked Q, you
- will quit the game. If you choose R, this will let you restart
- the game. If you choose D, this will let you choose the direction
- of play (rotates the board 90%).
-
- The orange button (at the base of the screen) is the Laser
- trigger. When it is your turn, you can select this button to fire
- your Laser. If you hold the button down for a few seconds you
- will be able to see the effects of your shot. If you click the
- button too quickly, the beam may disappear before you can
- comprehend a complex bounce pattern. Firing the Laser takes only
- one turn, but can be done only once per turn. It is important to
- realise that any hit on a piece's non-reflective or non-
- transparent surface, will destroy that piece. You can easily
- destroy your own pieces as well as your opponent's. You can also
- zap your own Laser if not careful, particularly if you fire
- directly into the 180% reflective surface of a Straight Mirror or
- Block, or if you fail to anticipate the effects of a Beam
- Splitter.
-
- SOME TIPS ON PLAY
- -----------------
-
- Get your Mirrors out early. Use them to gain the fullest
- potential or your Laser. Try to position Mirror networks on both
- sides of the Beam Splitter so you can inflict as much damage as
- possible. Take advantage of the Blocks, since they 'control' an
- area around them with their threat of capture, and no other pieces
- can safely move within their range. Make your opponent work to
- displace them. Remember to rotate the reflective side of a Block
- to the most proabable direction of Laser fire. If you can prevent
- a Laser from destroying the Block, your opponent will most likely
- have to gang up on it with 2 or more of his own Blocks.
-
- Use Mirrors to protect your King. If you surround your King with
- Straight and Diagonal Mirrors, there is no way it can be hit by a
- Laser. Therefore, your opponent will have to break through your
- defense with Blocks. Defending your King with Blocks is also a
- good strategy.
-
- The Hypercube should be used sparingly, since you have no idea
- where a relocated piece will reappear. Most players use the
- Hupercube as a last resort - if another piece is going to be
- destroyed anyway, it doesn't hurt to take a chance and relocate it
- with the Hypercube. Also, if your opponent decides to encircle
- his King with Mirrors, you can march right in with your
- Hypercube, followed by a Block. This tactic may displace your
- opponent's defense, forcing him to evacuate his King from its
- Mirrored fortress. Escorting the Hypercube with an adjacent Block
- prevents the opponent from attacking the Hypercube with his King.
- Your opponent's only options will be to flee or be displaced.
-
-